Showing posts with label Favorite Games. Show all posts
Showing posts with label Favorite Games. Show all posts

Sunday, November 28, 2010

Euro game mentioned in actual newspaper!

Settlers of Catan gets a good article in the Washington Post!  Check this out!

Try Settlers of Catan instead. It's more fulfilling and more fun. There should be more to life than rolling the dice and going in circles. Settlers teaches new ways of thinking and presents a different notion of winning: by a nose instead of by a mile. The game is won by earning 10 victory points, but points are earned by a combination of building settlements and cities, having the longest road or the largest army, or drawing cards. A Settlers win doubles as a lesson in a world where resources are finite and unevenly distributed. It's a game for a moment when no one - even Americans, happily playing board games - should expect a perpetual monopoly on power.

Wednesday, March 18, 2009

Our Favorite Games - Part 4

Here are Part 1 , Part 2 and Part 3 of this series. Below is Part 4 of Our Favorite Games.

Aubrey Bell

Shannon Bell
Dave Fair
I tend to like longer, meatier games, but shorter games are good if there is variety or interesting decisions. The best games offer tense decisions and multiple paths to victory, as well as a variety of things to do while you play. They also reward long-term planning and strategy over luck.
My top 5 (right now) are: Age of Steam, Roads & Boats, Agricola, Dominion, Race for the Galaxy.

Two games do deserve special mention:
18xx & Descent: Journeys in the Dark ... Despite only having played 2 different 18xx titles, I am very interested in playing more, and playing them more often. They are everything I like in a game, and rising quickly on my radar. Descent, with the Road to Legend expansion takes me back to my old days of playing D&D in my basement. It's a really fun romp and would be in my top 5 if it played a bit faster.

Noreen Fair
Bob Jones
(Reprinted from my blog.)

# 5 - Railroad Tycoon - In Railroad Tycoon, the goal is to create a network of awesome-looking railroad lines allowing you to ship goods longer and longer distances while taking advantage of numerous tactical scoring opportunities that crop up. There are multiple routes to victory and agonizing choices throughout.

#4 - Princes of Florence - In Princes of Florence, players are Renaissance patrons seeking to inspire craftsman and artists to create great works on the player’s manor. An auction for landscapes, builders, jesters and various cards leads off each round followed by the purchase of buildings, freedoms, other cards and the playing of Work cards. Once a work is created, the player must decide whether to take the proceeds in cash to assist in future auctions or to sacrifice the cash to gain victory points, a fiendishly tough decision. The player whose works gain the most prestige is the winner.

A sophisticated theme and a wonderful blend of many different mechanics make Princes of Florence challenging and satisfying. Player interaction is mostly limited to the auctions that start each round but the auctions can make or break your strategy; depriving an opponent of a crucial element of his Work can cost him the game. What I really love about POF is the necessity of intricate plans to produce the highest possible value work at the right time and managing your resources to make it happen. It’s a juggling act, but a heck of a lot of fun.

#3 - El Grande - El Grande is the quintessential “area control” game where players place their Caballeros in Spanish provinces, hoping to have multiple majorities when scoring occurs after every third round. There’s virtually no luck, so skill in taking advantage of which action cards are revealed each turn to manipulate Caballeros is key.

El Grande is an awesomely balanced five player game, undoubtedly one of the best five player games we play. Each turn calls for tactical decisions to maximize your action, while simultaneously keeping all of your competitors at bey. Pulling off a double-whammy of taking control of a province while simultaneously knocking an opponent off his perch in another province is incredibly satisfying.

#2 - Euphrat & Tigris - In E&T, the players represent the very first civilizations rising in the fertile crescent. You place your leaders on the map and build civilizations with farmers, traders, priests, and government tiles. Build adjacent to another civilization and you may go to war with potentially devastating results. Civil war is also possible as leaders clash. Build a monument and receive a steady income of victory points, but be careful; too many riches can draw the attention of greedy enemy leaders looking to usurp your position.

The oldest game on my list, E&T is the masterwork of my favorite designer, Reiner Knizia. In the original Hans Im Gluck version, the pieces are beautiful and fantastic, and the play is tense and brain-burning. You have almost limitless options and on any given turn while you play what you think is your best move, you’re almost certain that there’s a better move you could have made.

#1 - Taj Mahal - In another Knizia gem, players represent different political factions in India. Play cards to establish your position in various areas, hoping to build palaces in the current province. Leave the battle when you’re in the lead to collect your prize. Leave when you’re behind and get nothing. Establish chains of palaces for big points or collect province tiles and score when collecting resources.

Taj Mahal is seemingly a one-note game. The mechanics are fairly simple. You do the same thing for 12 rounds and then whoever has the most points wins. So, what’s to like? Turns out, everything.

Taj Mahal is one of the most tense games I play. There’s a definite poker aspect as you play chicken with the other players, hoping they’ll back off while you’re in the lead. Are you bluffing or do you have the cards? Heads-up contests between two or three players can be absolutely devastating to those who stay in too long and end up with nothing. Other times you go in hoping to take one quick palace and end up taking most of the province. Rarely in a game does accurately reading your opponents pay off such large dividends. Best with five players, Taj Mahal is simply a great gaming experience.

Steve Lollis
I'll give a go at these every convention, schedule permitting (sometimes with success):

Memoir '44
Battle Cry
Battlelore
The Stock Car Champions Racing Game (McGartlin Motor Sports)
Alhambra
Ra
Medici
Hammer of the Scots
Imperial
Tikal
Agricola
War at Sea
Wits and Wagers

Other that I'll play in a heartbeat:

Showmanager
Chinatown
Dominion
Um Reifenbreite
Can't Stop
El Grande
Wallenstein

Three that have recently hooked me that could move to the above list:

Le Havre
Steel Driver
Tinner's Trail

No Tom, Confucius didn't make my list!

Next time, I'll summarize all the results. -- Bob

Thursday, March 12, 2009

Our Favorite Games - Part 3

Click for Part 1 and Part 2 of the series. Now on to Part 3.

David Briggs

  1. Blue Moon City
  2. Ticket to Ride - USA 1910
  3. Kingsburg
Scott Fisher
I would put my top five as ...
Not in any order. [Scott continued by naming his very favorite game but we don't want to go there.]

Carol Jones
  1. Dragonland, by Reiner Knizia, is my favorite game; somewhat of a sleeper. But, if you haven't tried it, you should. It really plays on two levels, and is very deep if you consider all the strategies. However, children can pick it up and play and enjoy it as well without understanding the deeper strategies. Some people say it was designed as a children's game, but it really doesn't play like one at all. It does use dice to control movement, but it is not roll and move. There are many options with each roll of the dice, and the fun comes in when you decide which option is best. Also it is one of the most pretty games we own.
  2. Agricola
  3. Princes of Florence
  4. Samurai
  5. Tiki Topple: This was probably my favorite new game this month, just edging out Bananagrams. My son really enjoys it too. The bits are fabulous and it teaches quickly. It is by Gamewright available at Barnes and Nobles ($15.00), along with Bananagrams. It is a very easy line ordering/card game, with excellent bits. Easy to teach, plays quickly and fun. Good for kids who read and adults alike.
Tom McCorry
  • Twilight Struggle – Area control, historical flavor, shifting situations, can be played using PBEM
  • Dominion – Card management with good player interaction, quick playing, expandability
  • ASL Starter Kit Volume 1 and 2 – Historical conflict simulation, many scenarios, manageable rules set
  • Agricola – Worker placement game, economic engine building, need to adjust to cards provided
  • Carcassonne Series – Tile Placement game, quick to long play, nice mix of variants
  • 18XX series (Steam over Holland is current favorite) – Mix of tile building, stock management, and group think.
Howard Wagner
Here's a "10" I thought no one else would pick:
  • Reef Encounter – My reaction after my first game was “Wow.” First, the components are absolutely gorgeous. There is a real “under the sea” feel to the game. The game reminds me of Tigris and Euphrates, but Reef Encounter builds on those basic mechanics and the game is taken to a higher, more refined and complex level. The flipping and locking down of the coral strength tiles is brilliant. Reef Encounter is a deep thinker’s game that retains the “fun factor. Best of all, it plays beautifully with two players, which is important to me.
Again, the group shows a great deal of depth, even as Agricola, Dominion and Ticket to Ride continue to wrack up votes. Some games that are good for kids but also for adults show up in Carol's list.

Next, Part 4!

Wednesday, March 11, 2009

Our Favorite Games - Part 2

Click here for Part 1 in our series on our favorite games. Now for Part 2.

Martha Briggs

Rick Pasquale
For me, Agricola is clearly at the top of the list.
  1. It's fun*
  2. It's enjoyable with any number from one to five
  3. It has sophistication, but isn't so complicated that it turns off non-gamers.
  4. It plays relatively quickly (two can play in 30+ minutes).
  5. The multitude of card combinations and choices makes it a game with great replayability.
*Fun: Its a game where success is based upon creating and developing, rather than destroying. So even when you don't "win" by having the highest score, you've nonetheless succeeded in developing your own unique farm. Although you sometimes miss out on a selection taken by another farmer, there are plenty of alternatives to pursue, so "screwage" is minimal. The game has nice graphics and for some of us, even miniature animals and materials to get fully immersed in the game (and escape from reality).

Eric Reinhold
My favorites aren't always what I want to play at GCOM sessions...
Favorite 2 player games:
Bill Salvatore
Serious games:
Games for fun:
New (to me) games I'm still trying out:
The less a game has in the way of random elements, the less skillful I am at the game, in general: terrible at Wealth of Nations, Age of Steam, and Caylus, for example (although decent at Antiquity, because it's almost a solitaire). If such games are rich in logistics, production, and other forms of pseudo-economic planning, and if I were any good at them, they'd be my favorite group.

Games with the randomness level of, say, Power Grid, Princes, and Puerto Rico are my favorites, because once in a while I can get lucky, even against good players, but games with even more randomness, such as Attika, Taj Mahal, and the Ticket games, are really more in my wheelhouse, because I’m more lucky than skillful.

Games that I'll play pretty much any time that I have time to play (and opponents) are marked with an asterisk. Games not so marked I’ll happily play unless I can get people to play one of the asterisked games.

I hate games that require a lot of negotiating, because no one ever trusts me -- they must have a reason for thinking that way, but i don't know what it is. I have a weakness for non-negotiational train games; and for games that are convenient to play by email or over the Internet that it's easy to find opponents for. If anyone has suggestions about games not on my list that they think I’d really like, I’d be eager to hear them.

Judy Trent
These are the four that popped into my head immediately. I'm sure there are others that I have forgotten and left behind to play Through the Ages though.

Thanks everyone. Part 3 coming soon!

Tuesday, March 10, 2009

Our Favorite Games - Part 1

Recently I asked the folk of the GCOM West Yahoo! group to send me a list of their favorite games. I didn’t put any restrictions on the request, asking that people list any number of games and add any commentary they liked. The list wasn’t limited to absolute favorites but any games that currently caught their fancy.

I received fifteen responses. Because of the size, I will break the results into multiple posts and post them over the next few days. Here’s the first batch.

Leslie Barkley
Goodness, pick out a favorite game, or even 5....

Doug Hoylman
These are a few of my favorite games:
However, the games I'd prefer that people bring to sessions are new ones and ones we don't play very often.

Scott Percival
I think of games in terms of categories, so I'll pick one from each category.
  • Age of Steam: Well Rounded Brain Burner. Its got many of my favorite game mechanics: role-selection, auctions, route-building, economics; lots of player interactions. My favorite part is the (typically) tight competition and endgame tension. Even though I find it exhausting, losing a close game is a joyous occasion, winning a close game is nirvana.
  • Bamboleo: Geeky Dexterity. If I had my way I'd alternate brain burners with dexterity games. The physical activity loosens me up and refreshes me. The engineer in me loves to calculate the mass distribution on the plate to see which piece to take. I don't care who "wins" as much as I want to see how far we can get: I view it as a cooperative game.
  • Advanced Squad Leader: wargamer's wargame. Strategy and Tactics, Oh My! I don't care for Memoir '44, I want a wargame where I can fully develop and implement my own unique strategy and tactics.
  • Tichu: Favorite Slippers. Like an old pair of slippers you love because they fit so well. It was challenging at first, but I've played so often that the "Tichu Pathways" in my brain have fully developed so I don't have to think about it anymore. Kind of like running down stairs: if you had to think about it you would be in serious trouble, but if you let your subconscious take over it is a breeze. I can play even when I'm so tired I can't think straight. A light game, but a pleasant way to spend time with your friends.
  • Go: Deep Abstract. Simple rules yet complex game play. Kind of like fractal definition. Calls very loudly to the geometry geek in me.
Laura Reinhold
Bryan Snyder
  • Iron Dragon - Rail Game. I like rail games in general but the empire builder type games offer some good route vs money planning with a minimum of conflict. (Oh, there is game screwage. Just not as much as a lot of other games). It is a good relaxing game that still works the brain a bit. The randomness of the destination cards and event cards makes each game a bit different
  • Axis and Allies - Even though I have been on the losing side most of the time, I like the cooperative aspect of the game. You have a good mix of strategizing, money management, and the fate of the dice rolls.
  • Can't Stop - Quick fun game of risking another dies roll for the win or losing it all
  • Dominion - I like the whole idea of starting with a few cards and building your deck up.
That's it for the first batch. There's certainly a wide variety of games represented, from dice games to card games, from abstract games to wargames. There are already three mentions of Dominion.

Please discuss or ask any questions in the Comments below.